“Plastic Water” Sprites and Development
“Plastic Water” was a group project creating a videogame demo, focused on the effects of pollution on wildlife in the Philippines.
My task for this project was to create an assortment of NPCs (non player characters) to fill out the world, In plans for a developed version, each character had a specific task set to each of them, such as cleaning oil from the water, or finding lost children throughout the environmemt.
I also did development work, such as environment design, character design, User Interface and writing.
Final animated sprites, “Warty Hog” - “Flying Fox” - “Civet” - “Pangolin”
“Horned Frog” - “Tropicbird” - “Slow Loris.”